Emily SchooleyinGame Design FundamentalsPhysics Games — Cut the Rope & Angry BirdsOn the surface Cut the Rope and Angry Birds seem like completely different games.2 min read·Nov 10, 2020----
Emily SchooleyinGame Design FundamentalsOnboarding in Plants vs Zombies — Sketchnotes1 min read·Nov 5, 2020----
Emily SchooleyinGame Design FundamentalsCritical Play: PortalToday I played Portal… for 4 hours. I probably should have stopped, but honestly I love puzzle games and Portal has been on my list for…4 min read·Oct 29, 2020----
Emily SchooleyinGame Design FundamentalsLife is Strange Critical PlayI played Life is Strange on an iphone through the app store.2 min read·Oct 27, 2020----
Emily SchooleyinGame Design FundamentalsThe Role of Architecture in VideogamesArticle by Ernest Adams1 min read·Oct 22, 2020----
Emily SchooleyinGame Design FundamentalsLessons from Escape Rooms Sketchnotes1 min read·Oct 20, 2020----
Emily SchooleyinGame Design FundamentalsCritical Play: Dear EstherDear Esther is a walking simulator game which is to say that the main mechanic of the game is walking and discovering. You wander around a…3 min read·Oct 15, 2020----