Emily SchooleyinGame Design FundamentalsPhysics Games — Cut the Rope & Angry BirdsOn the surface Cut the Rope and Angry Birds seem like completely different games.Nov 10, 2020Nov 10, 2020
Emily SchooleyinGame Design FundamentalsOnboarding in Plants vs Zombies — SketchnotesNov 5, 2020Nov 5, 2020
Emily SchooleyinGame Design FundamentalsCritical Play: PortalToday I played Portal… for 4 hours. I probably should have stopped, but honestly I love puzzle games and Portal has been on my list for…Oct 29, 2020Oct 29, 2020
Emily SchooleyinGame Design FundamentalsLife is Strange Critical PlayI played Life is Strange on an iphone through the app store.Oct 27, 2020Oct 27, 2020
Emily SchooleyinGame Design FundamentalsThe Role of Architecture in VideogamesArticle by Ernest AdamsOct 22, 2020Oct 22, 2020
Emily SchooleyinGame Design FundamentalsLessons from Escape Rooms SketchnotesOct 20, 2020Oct 20, 2020
Emily SchooleyinGame Design FundamentalsCritical Play: Dear EstherDear Esther is a walking simulator game which is to say that the main mechanic of the game is walking and discovering. You wander around a…Oct 15, 2020Oct 15, 2020